Called That · called-that-v1
How scoring works
Being close is worth something. Being bold is worth more. Three numbers multiply together, so a precise call on a game everybody read correctly does not beat a daring call that lands.
Execution — how close you landed
A 0 to 100 grade built from six comparisons between your scoreline and the real one. Getting the winner right is over half of it; the rest rewards precision.
- 52%Winner
Did you get the right side. An exact match scores 100; a miss scores 0.
- 24%Margin
How close your margin was to the real one, signed — so a 7-point win is not a 7-point loss.
- 12%Total points
How close the combined score was. Catches a shootout called as a grind.
- 4%Margin size
How close the gap was in absolute terms, regardless of who won.
- 4%Away score
How close that team's number was.
- 4%Home score
How close that team's number was.
Accuracy falls off in steps rather than smoothly, with the cliffs placed at one score, two scores and three scores — because that is how football games are actually close or not.
Difficulty — how brave it was
Every call starts at 1.00 and earns its way up to a maximum of 2.00. These are all frozen at kickoff, so nothing anyone does later can change what your call was worth when you made it.
- +0.10Crowd
How few other players called it your way. Backing a side that 94% of the board picked is worth almost nothing here.
- +0.10Market
How far your side sat from the pregame market's view of it.
- +0.30Boldness
How far your scoreline strayed from the expected one. The largest single lever.
- +0.10Rarity
How unusual the final score itself was. Rare results pay; 20–17 does not.
- +0.40Outcome difficulty
How badly the game departed from what was expected of it. Nobody gets credit for a game that went to script.
League weight — what was at stake
The stage is part of the score. A playoff call carries two thousand times what a preseason one does.
The perfect call
Land the exact scoreline — both teams, dead on — and execution hits 100. That pays a flat 100,000 points on top of everything else, regardless of which game it was.
The rules of a call
- Calls lock at kickoff. The lock lives in the database, not the interface, so there is no window to be clever in.
- The first known kickoff is the deadline. A schedule correction can tighten it, but never reopens a call.
- NFL scores run 0 to 74, excluding 1 — because you cannot score one point in a football game.
- One call per game per player. You can edit or clear it freely until kickoff.
- Scores are frozen under the model version that produced them. A future model applies going forward and never silently rewrites history.
Scoring is not live yet. The model above is published and final, but no game has been scored under it. Every call you make now is kept and will count when it switches on.
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